September 17th 2009

Book Review: Programming An RTS Game With Direct3D

This is a book I wanted to read a long time ago. RTS is a game genre I particularly appreciate, but I never got to the point of starting writting one. Perhaps with this book, I will…
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July 23rd 2009

Book review: C++ For Game Programmers

Some books geared toward game programming beginners tend to only scratch the surface of the presented language and of what it takes to write a game. There are some pitfalls that are specific to games that need to be addressed (or so the book says), and this is what this book is about.
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June 23rd 2009

Book review: Ultimate 3D Game Engine Design & Architecture

I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?

Let’s start with the bad stuff.

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June 4th 2009

Book review: Game Guru: Strategy Games

Strategy games are the type of games I prefer. Turn-based or real-time, they share some common ground. This book tries to explain them.
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