September 20th 2011

Book review: CUDA By Example

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It has been a while since my last post here, but I’m back! I had access to the French version of this book, thanks to the publisher.

CUDA is now in the trend, and there are several books, one of them I’ve also reviewed.
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July 5th 2011

Book review: Sage Beginner’s Guide

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I heard about Sage when I started learning Python, but I never quite gotten in the bandwagon. Now, this Beginner’s Guide seems a good place to start.

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June 28th 2011

Book review: C++ Concurrency in Action: Practical Multithreading

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In the new C++ standard, multithread finally appears, with the old standard supported with TR2. This new addition has numerous implications on how programs are coded, and there are of course almost no book on this matter. This one is an exception.

Note: this review is not based on the final version that is now available (June the 28th), but on the MEAP one. There may be some differences between the final draft and the one I based my review on, although I don’t expect many, and certainly not any huge change.
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June 7th 2011

Book review: Data Structures and Algorithms For Game Developers

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It’s not the first time I start a book and I lay it down a few pages latter because the quality was low. I had to do this, because it was really a waste of time.
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May 31st 2011

Book review: Introduction to High Performance Computing for Scientists and Engineers

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We know now that we won’t have the same serial computing increase we had in the last decades. We have to cope with optimizing serial codes, and programming parallel and concurrent ones, and this means that all coders have to cope with this paradigm shift. If computer scientists are aware of the tools to use, it is not the same for the “average” scientist or engineer. And this is the purpose of this book: educate the average coder.
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May 17th 2011

Announcement: QtSimpleOverdrive 1.2 (QtVST)

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I’m pleased to announce the 1.2 version of QtSimpleOverdrive.

Since last version, the GUI was changed, and mainly the automation has been fixed. As such, old parameters are no longer valid, sorry…

The code is now available under the GPL2 on github and on Sourceforge.

The plugin can be download on the Sourceforge project page.

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May 10th 2011

QtVST: how QtSimpleOverdrive is implemented

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A few days ago, I’ve released my first VST plugin. Now it is time to analyze how it works.
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April 28th 2011

Announcement: QtSimpleOverdrive 1.0 (QtVST)

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I’m pleased to announce the release of my first VST plugin (Windows 32bits), based on the simple overdrive prototype.

It is a mono filter, with an oversampling of 2 to 32, based on polyphase filters, and the undersampling is done after an 8th order Butterworth lowpass filter with a cut frequency of 22kHz.

The source code will be available (under the GPL) in the future if there is interest in the plugin and its support. The exact way it works will be explained in a future blog post.

The audio plugin is available on Sourceforge: https://sourceforge.net/projects/qtvst/files/QtSimpleOverdrive/

If you find any issue, please submit it on Github: https://github.com/mbrucher/qtvst

Please note that the oversampling can be quite CPU intensive (on my laptop, an Intel Core2 T7200, using an oversampling of 4 at 96kHz uses the full power of one core).

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April 18th 2011

A Sourceforge project for QtVST

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I’ve set up a SourceForge project where I will put all the binaries for this project.

The source code is still on Github (https://github.com/mbrucher/QtVST), but it won’t always contain the source code for each VST plugin. The next plugin I’m working on is based on the overdrive I’ve blogged about some months ago.

The download page: https://sourceforge.net/projects/qtvst/files/

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April 5th 2011

Book review: Harmony for Computer Musicians

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After Music Theory for Computer Musicians, Composition for Computer Musicians, here is Harmony for Computer Musicians. Michael Hewitt builds on some topics from the preceding books to dig in the complexity of harmony.
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