Archive for June, 2011

June 28th 2011

Book review: C++ Concurrency in Action: Practical Multithreading

In the new C++ standard, multithread finally appears, with the old standard supported with TR2. This new addition has numerous implications on how programs are coded, and there are of course almost no book on this matter. This one is an exception.

Note: this review is not based on the final version that is now available (June the 28th), but on the MEAP one. There may be some differences between the final draft and the one I based my review on, although I don’t expect many, and certainly not any huge change.
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June 7th 2011

Book review: Data Structures and Algorithms For Game Developers

It’s not the first time I start a book and I lay it down a few pages latter because the quality was low. I had to do this, because it was really a waste of time.
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