July 2nd 2009

Setting up a Redmine application with Apache: which module to use?

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

In March, I’ve set up a Redmine application with the Ruby webserver Webrick. Since then, I’ve migrated to Apache, and then the question was: Which Ruby bridge module to use? It’s not that the choice is large, you have mod_fastcgi, mod_fcgid and mod_rails a.k.a. Passenger. I’ve tried the three of them, and only one was a success.

As for the last post about Redmine, I’ve compiled everything (Apache included) in a custom location and I start the server from there (without root rights).
Continue Reading »

No Comments yet »

June 30th 2009

Book review: C++ Coding Standards: 101 Rules, Guidelines, and Best Practices

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

There is no official C++ standard, unlike several languages (Java, Python, …) where there are referentials for code and design style, good practices, … It didn’t exist until this book where two world-renowned C++ authors set the basis for your every day development.
Continue Reading »

No Comments yet »

June 23rd 2009

Book review: Ultimate 3D Game Engine Design & Architecture

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

I bought this book as soon as it was published, and I sold it soon after. Suffice to say I had a very mitigated impression after reading it. There are good things in it, but also some very bad stuff. It doesn’t describe how to write your ultimate game engine, but the author’s game engine. What about some modesty?

Let’s start with the bad stuff.

Continue Reading »

No Comments yet »

June 16th 2009

Book review: The Productive Programmer

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

What an appetizing title! This book is part of an O’Reilly serie that treats a lot of interesting topic. Contrary to Beautiful Code, this one is much shorter but the title suggest it is much more pragmatic.
Continue Reading »

No Comments yet »

June 9th 2009

Review of Intel Parallel Studio (beta)

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Since this post, Intel has officially released Parallel Studio. This is why I’ve published a new, up-to-date review here.

1 Comment »

June 4th 2009

Book review: Game Guru: Strategy Games

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Strategy games are the type of games I prefer. Turn-based or real-time, they share some common ground. This book tries to explain them.
Continue Reading »

No Comments yet »

June 2nd 2009

A quick hack to use the MKL with numpy/scipy on Linux

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

I’ve promised to make an update whenever I would find a solution to the problem I had some months ago when I tried to use the latest MKL with numpy. Well, there was a simple hack that did the trick. It is far from being perfect, but at least, the tests pass now.
So the only thing you have to do is to export the LD_PRELOAD variable:

export LD_PRELOAD=/path/to/the/MKL/lib/libmkl_core.so

No Comments yet »

May 26th 2009

Book review: IronPython in Action

1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading ... Loading ...

IronPython is the first dynamic language developed for the .Net plateform. At first, .Net didn’t support this kind of language. This is something that keeps on coming back througout the book: you have to use some additional tricks to unleash the power of .Net dynamic and static languages.
Continue Reading »

1 Comment »

May 19th 2009

Interactive RayTracer

1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading ... Loading ...

Some months ago, I’ve decided to dig into raytracing, and more exactly interactive raytracing. So I’ve started writting my own library, based on several publications.
nVidia announced recently its own framework, Intel wants also to do raytracing on Larrabee, it is the current trend.
Continue Reading »

No Comments yet »

May 12th 2009

Book review: Game Coding Complete

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

I got my hand on an old edition of this book second edition, now the third is available), and it seemed to me a good place for game developers to start.
Mike McShaffry has a lot of experience from the game field, and his goal is to share it with the readers. In every chapter, there are some anecdots of his past, and it is a lot of fun to see studios falling in the same pitfalls than we do when we start coding.

Continue Reading »

No Comments yet »

Next »